Assassin’s Creed Origins 1.2.0 Patch Paves Way for the Hidden Ones Expansion

Is the release of The Hidden Ones expansion imminent?

Assassin's Creed Origins patch 1.2.0 paves way for The Hidden Ones

I’ve been craving for some more Assassin’s Creed Origins content ever since I unlocked the platinum trophy early last month and I was super excited when Ubisoft announced that the very first expansion, The Hidden Ones, would be released sometime this month.

Now we might not have to wait much longer for The Hidden Ones expansion to be released as a Ubisoft community manager posted patch notes on the Assassin’s Creed sub-reddit earlier today that adds support for the upcoming expansion.

Patch 1.2.0 will be deployed on all platforms tomorrow, 16th December. The PS4 patch size will be 3GB and will add a new quest called “Incoming Threat” to the game. Amongst other new features in Assassin’s Creed Origins patch 1.2.0 is an Atlas view displaying two new regions, Sinai and the Valley of Kings.

Patch 1.2.0 also provides various quest fixes and gameplay improvements.

The patch notes for patch 1.2.0 are below.I’ve removed entries that where specific to Xbox and PC, full patch notes can be view on the Assassin’s Creed sub-reddit.

Assassin's Creed Origin's The Hidden Ones expansion

Patch Highlights

  • Added support for the upcoming “The Hidden Ones” expansion
  • Added “Incoming Threat” quest to the game
  • Updated items loot pool of the Heka Chest (more details in the “New Features” section)

New Features

  • Added a new quest to the world: “Incoming Threat”
  • Added the Atlas view on the World Map displaying the Sinai and the Valley of Kings regions
  • Added support for the “The Hidden Ones” expansion
  • Added the possibility to sell-back outfits to the Weaver shops
  • Added all the latest Store items from the Nightmare, First Civilization, Gladiator, Wacky, and Almighty packs to the Heka Chest
  • Added the option to toggle the visibility of inventory items on the Gear menu

Quest

  • Improved various cinematic transitions
  • Increased the resistance of Khaliset to the Overpower Ultra ability
  • Corrected the visual size of Isfet’s weapon in the quest “Lady of Slaughter” to match its collision box
  • Prevented Tahirah from following the playable character after a certain distance in the quest “Reunion”
  • Fixed various issues that might occur when skipping cinematics
  • Fixed an issue causing the stash in the quest “The Mousetrap” to float
  • Fixed an issue preventing the player from completing the quest “The Healer”
  • Fixed various situations causing Jumbe, the War Elephant, to reset in the middle of combat
  • Fixed an issue preventing the playable character from climbing and fighting while in the quest “The Final Weighing”
  • Fixed an issue allowing Thutmose to lose his felucca in the quest “Blood in the Water”
  • Fixed the delay before the Quest Completed trigger when completing the quest “A Tithe By Any Other Name”

Activities

  • Reduce the difficulty of Hippodrome races
  • Fixed an issue preventing enemies from being able to be pushed into the pit of the Duelist II Arena encounter
  • Fixed an issue where players were ranked incorrectly after completing a Hippodrome race

Gameplay

  • Improved the behavior of tamed animals
  • Fixed various issues on how fire was applying damage to the playable character and NPCs
  • Fixed an issue with the spawning of the playable character in the Haueris Nome
  • Fixed an issue that could cause a desynchronization when controlling Senu from a hiding location
  • Fixed the damage bonus applied by Master abilities, which was lower than designed
  • Fixed an issue that could prevent the Chain Attack ability to work
  • Fixed an issue that could prevent the Adrenaline ability to be triggered
  • Fixed the Overpower Chain Throw ability that was awarding Assassinate bonus XP
  • Fixed an issue allowing the inactive weapon to cause damage
  • Fixed an issue with the distance counter not updating correctly when NPC is outside of the field of view
  • Fixed various situation where the playable character could remain stuck
  • Fixed various issues with the animations of the playable character
  • Fixed various issues with the spawning, the reactions, and the animations of NPCs

User Interface

  • Added the leaderboard to the Horde Mode menu panel
  • Fixed an issue with the Target Menu not properly showing The Scarab after reloading the save game
  • Fixed various issues with the World Map filters
  • Fixed an issue making arrow disappear from its quiver in the gear page when using the customization options
  • Fixed an overlapping issue with Custom Markers when playing in Traditional Chinese
  • Fixed an issue where the “Bathhouse Towel” outfit would appear as new every time the playable character exits the bathhouse
  • Fixed a mistranslation on a Papyrus puzzle when playing in Russian
  • Fixed an issue with the distance counter not updating correctly when NPCs are outside of the field of view
  • Fixed some discrepancies in the Quest Log
  • Fixed various typos

World

  • Fixed the models of the Level 10 gears
  • Fixed an issue with Weaver shops selling the same outfit more than once
  • Fixed an issue with cages that could open by themselves when they had a prisoner
  • Fixed several areas where the playable character could go through collisions

Graphics & Audio

  • Balanced the audio volume level in different areas
  • Fixed an issue when the playable character could continue to talk after dying
  • Fixed various visual issues that could occur when transitioning from indoor to outdoor
  • Fixed an issue with the intensity of the red when in HDR

System

  • Improve overall stability of the game application
  • Fixed various infinite loadings and black screen hangs

Patch 1.2.0 will be deployed tomorrow. I can’t find an exact date for the release of The Hidden Ones, but hopefully it will be soon.