Bungie explains Destiny 2 networking, lack of dedicated servers

Bungie explains that Destiny 2 sort of has dedicated servers.

Bungie explains Destiny 2 networking, dedicated server concerns

Many Destiny fans were a bit concerned last week when Bungie announced in an interview that Destiny 2 would not have dedicated servers, with many fans worried that the highly anticipated sequel would have lag infested PvP matches just like Destiny 1.

In this weeks This Week At Bungie, Bungie explains the Destiny 2 networking model and addresses those concerns regarding the lack of dedicated servers in Destiny 2.

Destiny 2’s Engineering Lead, Matt Segur explained that Destiny 2 has a unique networking model and that they are doing a lot of testing right now with players all over the world, and they are working hard to make sure the launch experience is a smooth one.

Destiny 2 does have dedicated servers? Sort of

Matt Segur went on to explain that every activity in Destiny 2 (Raids, Trials of Osiris, etc) is hosted on one of Bungie’s servers. So we should not suffer a host migration during a Raid attempt or Trials match. Matt stated that this is different from Destiny 1 where hosting duties were performed by players consoles and only script and mission logic ran in the data centre.

In Destiny 2, both the mission host and physics host will run in the Bungie data centres.

Matt further explains that they don’t use the term ‘Dedicated Server’, as int he gaming community this refers to a pure client-server networking model. Destiny 2 uses a hybrid of client-server and peer-to-peer technology.

“The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.”

Matt was also asked if that will be the end of players warping and teleporting all over the map and if it will be the end of getting shot through walls, which happened often in Destiny 1.

” We think those controller-throwing lag-induced moments will be reduced for Destiny 2, but we can’t promise they’ll be eliminated.”

Finally, Matt Segur was asked about the Destiny 2 BETA. He states that they are still tracking towards a summer time-frame and as soon as they know for sure, they will publish exact dates.